IN THE STUDIO Audio Engineering & Music Production Techniques

The complete course · built on the 858-page textbook

Record. Mix. Master.
Like the pros.

Everything from your first mic placement to your final master — taught in Pro Tools by an engineer with twenty years of Grammy-level credits. Graded quizzes. A final exam. A certificate. One payment, yours for life.

Read Chapter 1 free →

Heard on Netflix · Disney · MTV · ESPN · Showtime
Founder of an accredited audio school · Former Grammy voting member

Front cover of In the Studio: an orange vinyl record against black, titled Audio Engineering & Music Production Techniques, by Asaf Fulks.

First edition · the complete course

22chapters
858pages in print
189figures
461review questions
234glossary terms

Stop watching random tutorials.

Start making records.

Everything you need to go pro.

No fluff, no filler — the same curriculum that trained hundreds of working engineers at The OC Recording School.

Sound & Hearing

Frequency, phase, dynamics, and why records sound the way they do.

Microphones

Pick and place the right mic for any source — and know why it works.

Your Room

Acoustics, treatment, and monitoring you can actually trust.

Pro Tools

First launch to final bounce — the DAW the industry runs on.

Recording

Sessions, signal flow, takes, comping, and editing like a pro.

EQ & Compression

Used with intent — not presets you can’t explain.

FX & Depth

Reverb, delay, and modulation that create space, not mud.

Mixing & Mastering

Balance, automation, loudness, and delivery that translates.

The Business + AI

Contracts and royalties by a practicing attorney; AI by a builder.

No other course has this.

A business chapter by a real attorney

Contracts, split sheets, publishing, royalties, sync licensing — written by a licensed California attorney who works in music. With real sample contracts and forms included.

A mentor, not an algorithm

Self-taught over twenty years, then mentored hundreds of students one-on-one at his accredited school. This course is that mentorship, written down.

AI from the guy building it

No fear, no hype — the AI chapter is by the creator of StemDesk, an actual AI mixing platform you can use today.

A real record to practice on

The full multitrack session of a released song. Track it, mix it, master it — then A/B against the release.

Graded like real school

Not watch-and-nod. 334 multiple-choice questions graded the instant you answer — with the reasoning shown — then a final exam of 89 questions and a certificate signed by the author.

Every DAW, not just one

Pro Tools taught screen by screen, then every workflow chapter translates the lesson to Logic, Ableton, FL Studio, Studio One, and Reaper. Learn one, speak all five.

Made for the obsessed.

The Artist

Stop paying for studio time you don’t understand. Record yourself — properly — and walk into any session knowing exactly what’s happening to your voice.

The Producer

Your beats deserve mixes that compete. Learn what happens after the beat is done — recording, mixing, and mastering that hold up next to anything on the charts.

The Future Engineer

From bedroom to control room — the complete career path: the craft, the credits, the contracts, and the business, all in one place.

Learn from a working pro. Not a content creator.

Asaf Fulks in the control room at The OC Recording Company

Asaf Fulks founded The OC Recording Company in 2005 and built it into a full-service studio, record label, music publisher, and accredited audio school. Thousands of songs produced. Platinum and Grammy-winning artists engineered. A Gold Record, three #1 hit records, and placements with Netflix, Disney, MTV, ESPN, Showtime, Fox, and SYFY.

He’s also a licensed California attorney — the business chapter is written from real contracts, not theory — and the creator of StemDesk, the AI mixing platform. The AI chapter was written by someone actually building the tools.

Former Grammy Voting Member2016 Producer of the YearPro Tools CertifiedWaves Audio CertifiedFormer AES MemberU.S. Patent HolderB.A. Computer ScienceJ.D. magna cum laude

See the selected credits →

Straight from the book.

Screenshot from the book: the Pro Tools Edit window with every region labeled

Pro Tools, screen by screen.

Real sessions, real screenshots — from first launch to final bounce. Recording, editing, comping, MIDI, mixing, automation, and delivery, in the DAW the industry actually runs on.

Book figure: the complete studio signal flow, drawn to scale — microphone through preamp, converter, DAW, and monitors

See the signal. Understand everything.

Every signal path in the studio is drawn to scale and labeled — from the mic capsule through preamp, converter, DAW, and monitors. When you can see it, you can troubleshoot it.

Book figure: full drum-kit microphone map with placement positions

The techniques the pros actually use.

Glyn Johns. Recorderman. The three-to-one rule. Mid-side. Parallel compression. Taught the way they’re used on records — not as trivia.

Real sessions. Not slides.

These aren’t stock graphics or lecture decks — they’re the actual Pro Tools sessions from the book, pulled apart and explained window by window, so you know what every fader, region, and menu is doing before you ever open your own.

Screenshot from the book: the Pro Tools Mix window
The Mix windowFaders, sends, inserts, and buses — the console you actually mix on, labeled channel by channel.
Screenshot from the book: MIDI piano-roll editing in Pro Tools
MIDI, up closeProgramming in the piano roll — velocity, quantize, and groove, shown on a real part, not a diagram.
Screenshot from the book: the Pro Tools Edit window and transport during a session
A live sessionThe Edit window and transport mid-take — how a real tracking session is laid out, routed, and run.

It covers everything.

Not a promise — proof. These are real pages from the book: treating your room, soldering a cable, a 7.1.4 Atmos layout, audio cut to picture, the drum setups behind a thousand records. If it happens in a studio, there is a diagram for it.

Book figure: a studio treatment floor plan showing absorber, bass trap and diffuser placement
Treat the room you actually haveA full floor plan — exactly where absorption, bass traps, and diffusion go.
Book figure: the monitor listening triangle with speaker height and wall distances
Set your monitors up rightThe listening triangle, tweeter height, and distance from every wall.
Book figure: first reflection points and speaker-boundary interference in a control room
Find and kill first reflectionsWhere early reflections strike, and the boundary dip that flattens your low end.
Photo from the book: tinning a stripped conductor with a soldering iron
Solder your own cablesStrip, tin, joint, test — photographed step by step in Chapter 8.
Book figure: balanced versus unbalanced cable conductors
Balanced vs. unbalancedWhy three conductors reject noise and two invite it into your session.
Book figure: normalled, half-normalled and parallel patchbay configurations
Wire a patchbayNormalled, half-normalled, and parallel — drawn out, not hand-waved.
Book figure: a 7.1.4 Dolby Atmos speaker layout with height channels
Mix in Dolby AtmosA 7.1.4 immersive layout — beds, objects, and where every speaker sits.
Screenshot from the book: a video track on the Pro Tools timeline
Cut audio to pictureVideo on the Pro Tools timeline, locked to timecode — the post-production paycheck.
Book figure: the Glyn Johns and Recorderman drum microphone setups
Glyn Johns and RecordermanThe two drum setups behind a thousand records, measured out.
Book figure: XY, ORTF, spaced pair, Blumlein and mid-side stereo microphone techniques
Every stereo techniqueXY, ORTF, spaced pair, Blumlein, mid-side — angles and spacing included.
Book figure: microphone polar patterns
Read any polar patternCardioid to figure-8: what each mic hears, what it rejects, when to use it.
Book figure: cross-section of a condenser microphone capsule
Look inside a microphoneA condenser in cross-section — how a capsule turns air into voltage.
Book figure: instrument frequency chart across the audible spectrum
Know where everything livesEvery instrument's range on one chart, so EQ moves come from a map.
Book figure: the mastering signal chain, stage by stage
Master in the right orderEvery stage from mix bus to final master, in processing order.
Book figure: drum bus routing with aux groups and parallel compression
Route a mix properlyDrum buses, aux groups, and parallel compression, wired end to end.

…and this is fifteen of 189 original figures inside — every one drawn to scale and labeled.

Shot in a real studio.

Not stock photography. The rooms and the gear in this book are the rooms and the gear the author actually works in.

Photo: the control room at The OC Recording Company
A real control roomShot at The OC Recording Company — the room this book was written in.
Photo: a vocalist tracking in the booth, singing into a large-diaphragm microphone on a shockmount with a pop filter
A session, mid-takeBooth, shockmount, pop filter, headphone mix — the setup Chapter 12 walks you through.
Photo: a Moog Grandmother semi-modular synthesiser with its patch bay
Moog GrandmotherSynthesis you can see — oscillators, filter and envelope, patched by hand.
Photo: a Telefunken ELA M 251 large-diaphragm tube microphone
Telefunken ELA M 251A large-diaphragm tube classic, and what makes it worth the legend.
Photo: an AEA R44CE ribbon microphone
AEA R44 ribbonThe ribbon mic — how to use it, and how not to destroy it.
Photo: a Teletronix LA-2A opto compressor
Teletronix LA-2AThe opto compressor that has been smoothing vocals since 1962.
Photo: a Universal Audio 1176LN FET compressor
UA 1176FET speed and punch — and what “all buttons in” really does.
Photo: a loaded 500-series rack
A 500-series rackHow to build a front end one module at a time, on a real budget.
Photo: Yamaha NS-10 studio monitors
Yamaha NS-10sThe reference monitor that mixed a generation of records — and why.
Photo: a studio patchbay in use — coloured patch cables through Neutrik jacks, routing a Folcrom summing mixer and Lynx converters
A wired patchbayExactly what Chapter 8 teaches you to wire, normal, and troubleshoot.
Photo: a Fender Rhodes Seventy Three electric piano
A Rhodes Seventy ThreeReal instruments, close up — how they make sound, and how to record them.
Photo: a reel-to-reel tape machine in the studio
Tape, still runningWhere all of this came from, and what analogue still does that digital does not.

Learn Pro Tools. Speak every DAW.

Pro Tools is the reference, taught from first launch. Every workflow chapter ends with an “Across the DAWs” translation — so the lesson lands in whatever you mix in.

Pro ToolsLogic ProAbleton LiveFL StudioStudio OneReaper

Watch it done at the studio.

All 13 episodes of IN THE STUDIO, filmed at OC Recording and linked from the chapters they belong to. Soldering cables, treating a room, mic shootouts, production in Pro Tools — watch the work, then go do it.

You don’t just read it. You build a record.

Every chapter ends with a Studio Exercise — 22 of them. Measure your room. Build your own cable. Program a synth patch from scratch. Then from Chapter 12 on, they link into one continuous project: you record a song, produce it, edit it, mix it, master it, score it to picture, and protect it legally — the same record, carried all the way through.

  1. Track 1Record a vocal and one instrument
  2. Track 2Build the production around it
  3. Track 3Edit the production
  4. Track 4EQ your mix
  5. Track 5Compress your mix
  6. Track 6Add time-based effects
  7. Track 7The capstone mix
  8. Track 8Master the capstone
  9. Track 9Score to picture
  10. Track 10Protect the work
  11. Track 11AI-augmented workflow

Finish the course and you have a finished record, a certificate, and the receipts to prove you can do it again.

From your first mic placement

to your final master.

Every chapter. Every topic. No secrets.

This is the actual table of contents — 22 chapters, six parts, with what each one teaches. Chapter 1 and the Introduction are free: judge the depth yourself.

Part 1 Foundations

The bedrock every pro stands on — how sound physically behaves, the music theory behind the records you love, and what really separates analog from digital. Skip it and everything downstream is guesswork.

01Free preview

The Studio and Its Players

A guided tour of a working studio and everyone in it — who does what, who gets paid, and where you fit.

  • What a producer actually does all day
  • The engineer's four stages, tracking through mastering
  • How songwriters earn from publishing
  • Who else is in the room and why they are there
  • How credits and royalty splits get decided
  • The business side nobody warns you about
  • Building a multi-disciplinary skill set
  • Choosing the lane that actually fits you
02Members

Sound Theory

The physics under every decision you will ever make at a fader — frequency, harmonics, phase, and how hearing really works.

  • What sound physically is and how it travels
  • Reading the frequency spectrum by ear
  • Fundamentals, harmonics, and why timbre differs
  • White, pink, and brown noise in practice
  • Decibels, power, and perceived loudness
  • The inverse square law at the microphone
  • ADSR envelopes and Fletcher–Munson curves
  • Phase, masking, and protecting your hearing
03Members

Music Theory

Enough theory to talk to musicians and build a song — keys, chords, groove, and arrangement. No sight-reading required.

  • Tempo, time signatures, and choosing a BPM
  • Rhythm patterns and where groove comes from
  • Notes, keys, intervals, and scales
  • Chord progressions and harmonic structure
  • Beyond triads: sevenths, extensions, inversions
  • The circle of fifths, used practically
  • Melody writing and instrumentation
  • Song structure and dynamics that hold attention
04Members

Analog and Digital Sound

How sound gets into the computer and what happens to it on the way — sample rate, bit depth, file types, and the errors between.

  • How analog became digital, cylinders to code
  • Getting sound into the computer cleanly
  • Sample rate and bit depth, settled for good
  • Timing, jitter, distortion, and clocking errors
  • What a DAW is actually doing under the hood
  • WAV, AIFF, MP3 — what to use when
  • Getting usable recordings from a phone or tablet
  • Archiving and delivering the right file

Part 2 Capturing Sound: Microphones, Acoustics & Gear

Where the recording is won or lost: choosing and placing microphones, treating the room you actually work in, and the full signal chain from capsule to converter.

05Members

Microphone Basics

Every microphone type, what it is built to do, and how to read a spec sheet instead of a marketing page.

  • What a microphone actually does
  • Moving-coil dynamics and where they shine
  • Ribbon mics, and how not to destroy one
  • Condensers, capsules, and phantom power
  • Every polar pattern and its real use
  • Reading sensitivity, SPL limits, and self-noise
  • Tubes, transistors, and preamp character
  • Modeling and USB mics: the new rules
06Members

Advanced Microphone Technique

Placement is the whole game. The techniques working engineers actually use on records, and the reasons they work.

  • Source first: fix the room and the performance
  • Choosing the right mic for the source
  • Pop filters, windscreens, and plosives
  • Distance, proximity effect, and tone
  • On-axis vs. off-axis placement
  • The three-to-one rule and phase between mics
  • XY, ORTF, spaced pair, Blumlein, mid-side
  • Glyn Johns and Recorderman drum setups
07Members

Studio Acoustics and Monitoring

How to set up and treat the room you actually have — and build monitoring you can trust a mix to.

  • The four goals of studio acoustics
  • How sound reflects, absorbs, and diffuses
  • Diagnosing room modes and flutter echo
  • Room layout and the listening position
  • Treating first reflections and corners
  • Bass traps and controlling the low end
  • Sound isolation vs. absorption
  • Choosing monitors and headphones that tell the truth
08Members

Cables and Patchbays

The invisible foundation. Every cable in the studio, how to build your own, and how to kill noise at the source.

  • Balanced vs. unbalanced, and why it matters
  • Every connector: XLR, TRS, TS, RCA, TT
  • Digital and data: AES, ADAT, S/PDIF, MADI
  • Solder your own cables — strip, tin, joint
  • Testing continuity before you trust a cable
  • Patchbays: normalled, half-normalled, parallel
  • Wiring a patchbay for your own room
  • Killing hum, buzz, and ground loops
09Members

Studio Equipment

The full signal chain, box by box — consoles, preamps, compressors, converters — and what is worth buying at any budget.

  • The complete studio signal flow
  • Console architecture and the channel strip
  • Gain staging through the entire chain
  • Preamps, DI boxes, and impedance
  • Outboard EQ, compressors, gates, saturation
  • The 500-series format and summing
  • Converters, interfaces, and monitor controllers
  • Budget tiers from a bedroom rig to a pro room
10Members

Instruments and MIDI

How instruments make sound and how MIDI moves it — synthesis, samplers, controllers, and the legal side of sampling.

  • Chordophones, aerophones, and electrophones
  • How a synthesizer builds a sound
  • Oscillators, filters, envelopes, and LFOs
  • MIDI messages, channels, and routing
  • Controllers, transports, and MIDI modes
  • MIDI 2.0 and what actually changes
  • Samplers, virtual instruments, and latency
  • Sampling ethics, clearance, and the law

Part 3 Pro Tools

The DAW the industry runs on, taught from first launch to final bounce — recording, editing, comping, MIDI, and full music production, on real sessions.

11Members

Pro Tools: Introduction

Pro Tools from first launch — versions, hardware, session setup, and the two windows you will live in.

  • Pro Tools versions, pricing, and what you need
  • Hardware and computer requirements
  • Non-destructive editing, explained
  • Creating and configuring a session
  • Session folder structure and file management
  • The Edit and Mix windows, laid out
  • Edit modes, edit tools, and the Smart Tool
  • Playback engine and buffer settings that stop crashes
12Members

Pro Tools: Recording

A full tracking session, step by step, the way it runs in a real studio — from signal chain to saved template.

  • Pre-production before anyone shows up
  • Building the signal chain, step one
  • Setting tempo, click, and session settings
  • Creating tracks, labeling, and I/O setup
  • Cue mixes, headphones, and talkback
  • Record levels and headroom that survive the mix
  • QuickPunch, TrackPunch, and loop recording
  • Templates and shortcuts that save hours
13Members

Pro Tools: Music Production

Build a record from nothing — beats, virtual instruments, MIDI, arrangement, and the vocal on top.

  • Where to start: genre, mood, tempo, key
  • Setting up a production session
  • Virtual instruments and third-party plugins
  • Recording and drawing MIDI
  • Quantize with swing and strength, not robots
  • Step input, real-time properties, MIDI effects
  • Loop-based production, sampling, beat slicing
  • Arrangement, vocal production, AI-assisted tools
14Members

Pro Tools: Audio Editing

The full edit that turns raw takes into a session that is genuinely ready to mix.

  • Preparing and organizing the session
  • Committing MIDI to audio
  • Choosing and comping the best takes
  • Clip gain and setting basic levels
  • Strip silence, breaths, pops, and clicks
  • Fixing timing with Elastic Audio
  • Sample replacement and phase alignment
  • Pitch correction, fades, and mix prep

Part 4 Mixing & Processing

The tools and the taste that turn a rough multitrack into a finished, competitive mix — EQ, compression, reverb, delay, automation, and the art of balance.

15Members

Equalization

EQ with intent — what every control does, and the moves that fix a track instead of masking it.

  • Every EQ control and what it actually does
  • Shelves, bells, high-pass, low-pass, notch
  • Parametric vs. graphic EQ
  • The sweep technique for finding problems
  • Subtractive vs. additive, and when each wins
  • Dynamic EQ and linear-phase pre-ringing
  • Mid-side EQ to widen or tighten
  • Frequency reference charts for every instrument
16Members

Dynamics Processing

Compression demystified — every control, every circuit type, and when each one belongs on a track.

  • Threshold, ratio, attack, release, knee
  • VCA, FET, opto, and vari-mu circuits
  • Multiband and serial compression
  • Parallel (New York) compression
  • Side-chain compression and ducking
  • Limiting and brickwall protection
  • Gates, expanders, and de-essers
  • Saturation, harmonics, and spectral repair
17Members

Time-Based Effects

Depth, width, and scale — how reverb and delay put a sound in a room instead of drowning it.

  • Depth, width, and scale in a mix
  • Short delays: comb filtering, chorus, flange
  • Long delays, tempo sync, and feedback
  • Pre-delay, decay, and damping
  • Room, hall, plate, chamber, and spring
  • Convolution vs. algorithmic reverb
  • Gated and reverse reverb effects
  • Sends vs. inserts, routed properly
18Members

Pro Tools: Mixing

Build the mix — routing, buses, automation, and the checks that make it translate on every system.

  • Building a mix template with buses
  • Static balance before any processing
  • Bus processing and aux groups
  • Automation modes, curves, and moves
  • Saturation and analog character
  • Summing: analog vs. digital
  • Mono checks, reference tracks, and levels
  • Immersive mixing: Dolby Atmos beds and objects

Plus the field manuals.

The reference material working engineers keep on the desk — included, not upsold.

If it happens in a studio, it’s in here.

Signal FlowGain StagingPolar PatternsPhantom PowerProximity EffectComb FilteringThe 3:1 RuleGlyn JohnsRecordermanRoom ModesAcoustic TreatmentMonitor PlacementBalanced AudioPatchbaysWord ClockSample RatesBit DepthDitherMIDISynthesisSamplingSession TemplatesClick TracksPunch RecordingVocal CompingDrum EditingVocal TuningEQ CurvesFilters & ShelvesCompression RatiosSidechainParallel CompressionSaturationReverbDelayModulation FXMid-SideAutomationBus ProcessingMastering ChainsLUFS & True PeakDolby AtmosADR & PostLive SoundSplit SheetsPublishingSync LicensingAI Stem Separation

Learn the craft. Own the business.

Most engineers get eaten alive on the paperwork. This course won’t let you: the business chapter is written by a practicing entertainment attorney, and the appendix ships with real sample contracts and forms.

ContractsSplit SheetsPublishingRoyalty FlowsSync LicensingCopyrightManagers & Attorneys

See the sample contracts →

Eighteen contracts. Written by a lawyer.

Not templates scraped off the internet — drafted by a licensed California attorney who works in music, and included in full. The AI voice and likeness rider alone is worth the price of the course.

The split sheet from Appendix B: song title, ISWC, and per-writer PRO affiliation, CAE/IPI number, publisher, ownership percentage and signature lines
The actual split sheet from Appendix B — PRO affiliation, CAE/IPI number, ownership percentage, signature lines. Fill it in and use it tonight.
Split SheetWork-for-Hire AgreementProducer AgreementBeat Lease (Non-Exclusive)Exclusive Beat LicenseSession Musician ReleaseStudio Services AgreementNon-Disclosure AgreementSynchronization LicenseMaster Use LicenseArtist Management AgreementCollaboration AgreementVocal Feature AgreementInternship / Apprentice AgreementStudio Invoice & BookingSample / Interpolation ClearanceAI Voice, Likeness & Training RiderMaster-Rights Acknowledgment & Assignment

Read every contract →

His actual sessions. Not teaching versions.

Three Pro Tools templates straight out of The OC Recording Company — the real working sessions, after twenty years of refinement, not simplified classroom mock-ups. Open one and the routing Chapters 11–20 describe is already there.

Recording & Mixing

The main tracking and mixing session — LEAD VOX and BG VOX lanes, drums, bass, percussion and instrument tracks, reverb returns (Altiverb, Seventh Heaven, plate and ambience), sixteen tempo-division delay banks, and pitch/modulation returns. The I/O labels document the real rack: API, LA-2A, 1176, Fearn, UA 610, Summit Audio, SSL Sigma and Fusion.

Beat Production

The producer variant — Battery drum cells, Kontakt banks, Jupiter-8, ARP 2600, B3, electric grand and Keyscape, sound-design instruments (Falcon, Iris, Absynth, Alchemy), MIDI lanes for hardware synths like the Moog Grandmother, plus live bass and guitar inputs.

ADR & Post

The audio-for-picture layout from Chapter 20 — dialogue lanes, background beds and objects arranged for a 7.1.2 Dolby Atmos monitoring path, and a cue-based workflow.

Screenshot from the book: the Pro Tools Mix window with buses and aux returns
Routing already builtBuses, aux groups, and effects returns wired before you record a note.

The charts you’ll actually keep open.

Appendix A is the part that ends up printed and taped to the wall — every number you stop to look up, in one place.

Pro Tools keyboard shortcutsStreaming loudness targetsStandard video frame ratesRecommended plugins by categoryAudio file formatsVideo codecs for Pro Tools5.1 surround speaker layoutTypical mastering chainCompression starting points by sourceDelay times by BPMEQ quick cardStudio checklistsPer-instrument mic placement
Try It

Prove it as you go

From Chapter 6 — Advanced Microphone Technique. Two mics are picking up the same source. What does the three-to-one rule say?

You’ll answer 334 of these — graded instantly, reasoning shown — plus a final exam of 89 questions for your certificate.

Students of this curriculum went pro.

Produced for Interscope

“Thank you to my teacher and mentor Asaf Fulks and everybody at The OC Recording — they have really enabled me to take my music to the next level and help me progress as an artist. I have already seen tremendous progression in my writing, production and engineering. IN THE STUDIO is the place to be!”
Sage RobergeProduced an artist signed to Interscope Records — a multi-million dollar deal

Millions of streams

“I learned so much more here at such a faster pace than I ever thought possible. I wouldn’t be lying if I told you that The OC Recording Company changed my life.”
Vincenzo Pisciotta (Rome in Silver)Touring EDM artist, millions of streams on Spotify

Sound dept at Blizzard

“The textbook is straight to the point. I couldn’t have been happier with the results from the program and my audio career is on track to take off.”
Carlos Almeida Jr.Sound Department at Blizzard Entertainment

Zero to certified

“I knew NOTHING about music production but after our classes, I uploaded my first song. Asaf is all that PLUS a good teacher.”
Courtney HahmCertified engineer and Waves Audio certified producer

The real thing

“You can not get this type of learning experience out of any Youtube Video, Book or Class.”
Lance RandOC Recording School graduate

Working in the field

“Working in the studio with Asaf has been a priceless experience. Now, I’m working in the field & it’s a dream come true!”
Eric SheffieldOC Recording School graduate

Finish with proof.

Pass the final exam and this is yours — printable, shareable, signed by the author.

Certificate of Completion

Your Name Here

has completed In the Studio — Audio Engineering & Music Production Techniques

Asaf Fulks · The OC Recording Company

Everything you get for $49.

Most audio-education subscriptions cost more than this every single year. This is $49. Once. Forever.

$49 · lifetime access

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StemDesk logo

Also from Asaf — live now

Then mix with AI. StemDesk.

“From a single stereo file to a full mix session.” Stem separation and a complete mix through real VST3 processing — plus 17 professional plugins for Pro Tools and every major DAW. Free tier available.

Get StemDesk →

Want to go all the way? Study with Asaf.

The accredited certificate program this book grew out of — one-on-one with the author, in the studio or online.

About The OC Recording School →

One course.

The whole craft.

Questions, answered.

What exactly do I get?

The complete 22-chapter curriculum — the full text of the 858-page book — plus graded practice quizzes, the comprehensive final exam, a certificate of completion, and the companion downloads: the full multitrack practice session, three Pro Tools templates, and the impulse-response pack.

How long do I have access?

For life. One payment, no subscription. Sign back in anytime, on any device, with just your email.

Do I need Pro Tools?

Pro Tools is the reference DAW, taught from first launch onward. Every workflow chapter also includes an “Across the DAWs” sidebar translating the lesson to Logic Pro, Ableton Live, FL Studio, Studio One, and Reaper — and there’s a dedicated guide to completing every exercise in any DAW.

Do I need expensive gear?

No. A computer and a pair of headphones are enough to start. The book teaches you what gear does and when it matters — there’s a whole guide on how to buy gear so that when you do spend, you spend once.

What is the certificate?

Pass the final exam and you earn a certificate of completion from The OC Recording Company, signed by the author. It is a course credential, separate from the accredited in-person certificate program at The OC Recording School — if you want that, enroll at the school.

What is your refund policy?

Every enrolment is covered by a 14-day money-back guarantee. If the course isn’t for you, email [email protected] within 14 days of purchase and we’ll refund you in full — no questions asked. Refunded purchases lose course access, and any certificate issued under a refunded purchase is void.

Is there a print edition?

It’s in preparation. Join the list below and you’ll be first to know when it ships.

Start tonight.

$49 · lifetime access

Already enrolled? Sign in

Not sure yet? Read Chapter 1 and the Introduction free.